Release Notes
HuntMaster Changelog
What shipped recently across bot logic, dashboard, and documentation.
v0.5.0
2026-02-26Added
- Runs progress foundation: character_progress, /run_set_progress, /run_check, /run_my_progress
- Boss/cooldown QoL: repeatable templates, cooldown hours, /run_find, /run_cooldown
- Ops/safety: /health command, mutation cooldowns, centralized interaction errors, npm run verify
- Manual smoke checklist in docs/SMOKE_TESTS.md
Changed
- Run embeds now show progress markers per occupied slot.
- Run warnings are capped to 5 lines with overflow indicator.
- Join/assign/convert remain warning-only for requirements/cooldowns.
v0.3.0
2026-02-26Added
- Runs Sprint 1: runs forum config in /th_setup, templates seed/list, /run_create + modal, /run_list
- Run metadata in events (run_type/template_id) with optional template relation
Changed
- Run joins/assigns now warn (no hard block) on min-level mismatches.
v0.2.0
2026-02-26Added
- Multi-reminder support (up to 3 lead times per hunt)
- Guild default reminders in /th_setup + per-hunt overrides
- Restart-safe sent-reminder tracking
Changed
- Effective reminder order: hunt override -> guild default -> 15 minutes.
- TH embeds now show effective reminder lead times + override marker.
Fixed
- Reminder sent-state reset on start/reminder edits to avoid stale markers.