Release Notes

HuntMaster Changelog

What shipped recently across bot logic, dashboard, and documentation.

v0.5.0

2026-02-26

Added

  • Runs progress foundation: character_progress, /run_set_progress, /run_check, /run_my_progress
  • Boss/cooldown QoL: repeatable templates, cooldown hours, /run_find, /run_cooldown
  • Ops/safety: /health command, mutation cooldowns, centralized interaction errors, npm run verify
  • Manual smoke checklist in docs/SMOKE_TESTS.md

Changed

  • Run embeds now show progress markers per occupied slot.
  • Run warnings are capped to 5 lines with overflow indicator.
  • Join/assign/convert remain warning-only for requirements/cooldowns.

v0.3.0

2026-02-26

Added

  • Runs Sprint 1: runs forum config in /th_setup, templates seed/list, /run_create + modal, /run_list
  • Run metadata in events (run_type/template_id) with optional template relation

Changed

  • Run joins/assigns now warn (no hard block) on min-level mismatches.

v0.2.0

2026-02-26

Added

  • Multi-reminder support (up to 3 lead times per hunt)
  • Guild default reminders in /th_setup + per-hunt overrides
  • Restart-safe sent-reminder tracking

Changed

  • Effective reminder order: hunt override -> guild default -> 15 minutes.
  • TH embeds now show effective reminder lead times + override marker.

Fixed

  • Reminder sent-state reset on start/reminder edits to avoid stale markers.